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Programming

Third Person Combat Controller

May 2020

Showcased above is a third person controller that i programmed, modeled, and animated. Built in unity engine, this project was programmed in c#, and modeled, animated, and textured in maya.

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The project features a melee-based combat system using root motion animation similar to that seen in the famous dark souls series, as well as a horseback riding/mount system.

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©2020 Robert Gehr | Digital Porfolio.

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